概述WebGPU 提供现代图形与计算能力的浏览器接口。相较 WebGL,更贴近原生 API(Vulkan/Metal/D3D12),具备更佳的性能与可控性。需在安全上下文与兼容浏览器启用。基础示例const adapter = await navigator.gpu.requestAdapter()
const device = await adapter.requestDevice()
const canvas = document.querySelector('canvas')
const context = canvas.getContext('webgpu')
const format = navigator.gpu.getPreferredCanvasFormat()
context.configure({ device, format })
const module = device.createShaderModule({
code: `
@vertex
fn vs_main(@builtin(vertex_index) vi: u32) -> @builtin(position) vec4f {
var pos = array<vec2f, 3>(vec2f(-0.5, -0.5), vec2f(0.5, -0.5), vec2f(0.0, 0.5))
return vec4f(pos[vi], 0.0, 1.0)
}
@fragment
fn fs_main() -> @location(0) vec4f { return vec4f(0.2, 0.6, 0.9, 1.0) }
`
})
const pipeline = device.createRenderPipeline({
layout: 'auto',
vertex: { module, entryPoint: 'vs_main' },
fragment: { module, entryPoint: 'fs_main', targets: [{ format }] }
})
const encoder = device.createCommandEncoder()
const pass = encoder.beginRenderPass({
colorAttachments: [{ view: context.getCurrentTexture().createView(), loadOp: 'clear', clearValue: { r: 0, g: 0, b: 0, a: 1 }, storeOp: 'store' }]
})
pass.setPipeline(pipeline)
pass.draw(3)
pass.end()
device.queue.submit([encoder.finish()])
工程建议部署:启用 HTTPS 与兼容浏览器版本;移动端功耗与性能权衡。管线设计:划分渲染与计算任务,复用资源与同步;控制缓冲与内存占用。监控:结合 `getTimestampWrites` 与平台性能工具分析热点;降级到 WebGL2 时保持一致渲染结果。参考与验证GPUWeb WebGPU 规范:https://www.w3.org/TR/webgpu/MDN WebGPU 文档:https://developer.mozilla.org/docs/Web/API/WebGPU_APIweb.dev WebGPU 指南:https://web.dev/articles/webgpuChrome 平台文档:https://developer.chrome.com/docs/web-platform/webgpu/

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